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  1. #1
    NG Administrator adamnp's Avatar
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    Default Major Zombiemod UPDATE! 2.0.1 D

    FIXED:
    - Fixed !zspawn not working when player is spec.
    - Fixed alive players being able to !zspawn when zombie_respawn_delay was non 0.
    - Fixed !zplayer output.
    - Fixed same player being zombie when zombie_count was non 0.
    - Fixed first respawn tele.
    - Fixed 1250 given to zombies when they were zombied????
    - Fixed dissolve crash bug on linux servers.
    - Fixed new respawn bug on linux servers.
    - Fixed invincible player bug.
    - Fixed all timer related problems - end round forcing, protection, random zombie etc.
    - Fixed Zombie Money problems, it was just doubling your money every time it gave any!
    - Fixed a potential crash bug around dissolve.
    - Fixed the way !zspawn is handled. Should now show the correct messages.
    - Fixed zspawn reporting you are dead incorrectly.
    - Fixed the fact you could use zombie_respawn console command and spawn straight away.
    - Fixed language file, zspawn_team was missing closing quotes. (This will fix missing languages)
    - Fixed 'too many models' error.
    - Fixed text displayed in console for !zmenu.
    - Fixed Classes menu not displaying and added a new client message.
    - Fixed garbage when zombied by a zombie you did no damage to.
    - Fixed crash bug with bots.
    - Fixed "Invalid player for SetProtection" spam when in spec.
    - Fixed "You're class is now ''" message when classes disabled.
    - Fixed zombie show health showing the the attacker your health instead of the zombie.
    - Fixed classes only being chosen on death, now also sets class on spawn.
    - Fixed zombie_classes.php missing from c0ld.net/zombiemod/
    - Fixed menus not disabling - let me know if this works.
    - Fixed !zmenu and !zbuy.
    - Fixed only 1 ammo clip when buying weapons from menu.
    - Fixed !zmenu to display over all menu, !zclasslist for classes and !zbuy for buy menu.
    - Fixed how buy menu acts when purchasing a weapon, now goes back to main buy menu.
    - Fixed force sv_forcepreload.
    - Fixed classes menu showing 2 for all pages.

    ADDED:
    - Added !zplayer information messages for relay back to forums when players are invincible for too long.
    - Added !zstart to kick start a game if no more zombies spawn.
    - Added new cvar zombie_vote_interval, global vote interval time in seconds between voting.
    - Added new cvar zombie_kickstart_percent.
    - Added new cvar zombie_kickstart_timer.
    - Added new cvar zombie_respawn_dontdrop_indexes to ignore certain indexes.
    - Added new cvar zombie_respawn_dropweapons.
    - Added functionality to prevent the same player from being first zombie two rounds in a row.
    - Added new cvar zombie_weapon.
    - Added new cvar zombie_disconnect_protection.
    - Added full language support =D !
    - Added headshots to zombie classes default file.
    - Added few speed enhancements.
    - Added new cvar zombie_first_zombie_tele.
    - Added new cvar zombie_force_endround.
    - Added new cvar zombie_language_file.
    - Added new cvar zombie_language_error.
    - Added complete money control for server admins.
    - Added new cvar zombie_startmoney.
    - Added new cvar zombie_tk_money.
    - Added new cvar zombie_kill_money.
    - Added new cvar zombie_zombie_money.
    - Added new cvar zombie_dissolve_corpse.
    - Added new con command kill_round.
    - Added new cvar zombie_dissolve_corpse_delay.
    - Added new cvar zombie_delete_dropped_weapons.
    - Added some logs i'd like sent *if* it happens again.
    - Added headshots only, regen amount and regen timer to classes.
    - Added to language file: autospawn_secs_2nd, autospawn_1stzombie
    - Added loading method to Metamod 1.4 (vdf or metaplugins.ini)
    - Added zombie_respawn_onconnect to work without zombie_respawn.
    - Added new language input to file change_class_msg.
    - Added new cvar zombie_classes_random with two settings!
    - Added a couple of new language entries.
    - Added zombie_classes_random to config file.
    - Added new option for zombie_classes_random - 3.
    - Added new option for zombie_show_health - 2.
    - Added New language entry.
    - Added zombification event, needs to be added to modevents.res for scripting.
    - Added grenade damage and knockback multipliers and zombification health bonus.
    - Added new cvars zombie_grenade_damage_multiplier, zombie_grenade_knockback_multiplier
    - Added zombification event to all zombificatins (doh!) -1 if no attacker (first zombie(s)).
    - Added zombie_count_min and zombie_count_max for random amount of first zombies.
    - Added new cvar zombie_class_url for class list HUD.
    - Added new cvar zombie_allow_picked_up_weapons for allowing players to pickup restricted weapons.
    - Added CSSDM style buy menu, supports /map directories.
    - Added new cvar zombie_buymenu and zombie_buymenu_zone_only.
    - Added new cvar zombie_falldamage and added falldamage to classes.
    - Added new cvar zombie_show_attacker_health.
    - Added new cvar zombie_class_url for !zclasses. (check addons/zombiemod/php/zombie_classes.php)
    - Added new cvar zombie_buymenu_timelimit for limiting buying weapons inside buy time.
    - Added new cvar zombie_buymenu_roundstart for showing buy menu at round start.
    - Added new preordered config so all cvars are grouped. (Thanks Games!)
    - Added zombie_slay server command.


    NOTE: Most of these new 'configurations' have been left on default, some have been changed... Please use this thread to help me finetune some of these settings. Do not post in regards unless you research it and know what you are talking about

    -Adam

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  2. #2
    NG Forum G0d Lord Pocktio's Avatar
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    Awesome stuff, will get back to you next time I hit the server up.
    Duber is so far in the closet he's having adventures in Narnia.

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  3. #3
    W
    W is offline
    NG Forum Wh0re W's Avatar
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    I hate it, All the maps are black, The buy menu sucks its just not original zombie.

    Please change it back

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  4. #4
    NG Forum G0d Lord Pocktio's Avatar
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    The buy menu my god not the buy menu oh god zombie maps that are dark...you're such an ashhole Ash.
    Last edited by Lord Pocktio; 08-08-2009 at 02:12 PM.
    Duber is so far in the closet he's having adventures in Narnia.

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  5. #5
    NG Forum LeGenD Antwonk's Avatar
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    i second that!

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    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
    Originally Posted by PAUL(ANJA)
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    I'm not known as the nice SSA

  6. #6
    NG Forum MastER Freak's Avatar
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    Thumbup

    badass im going to zombie noW!!!
    nG°ғяéคЌ΅ٿ

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    `Office^
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    `Payload^
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  7. #7
    W
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    NG Forum Wh0re W's Avatar
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    Well you may think that however my opinion is correct, Yesturday there was over 20 people on at all times. Today since the updated have been done there has been no more than 7!

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  8. #8
    NG Forum G0d Lord Pocktio's Avatar
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    You're a complete fucking moron.

    Ok feedback.

    - Great new zombie model variety
    - Great green vision for zombies
    - 3 zombies spawning at once is too much
    - Can we get it a weeeee bit darker?
    Duber is so far in the closet he's having adventures in Narnia.

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  9. #9
    NG Administrator adamnp's Avatar
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    Quote Originally Posted by TeamCss.Ash View Post
    Well you may think that however my opinion is correct, Yesturday there was over 20 people on at all times. Today since the updated have been done there has been no more than 7!
    Are you fucking kidding me?

    I started working on this update this morning and have been changing/editing/doing shit to it all day long..Thats why the servers been down, thats why its been empty, thats why some things haven't seemed how you might have thought. Your unconventional and moronic way of submitting 'useful and helpful' information is absolutely deplorable...Seriously, like I said in the first post...If you haven't thought about what your going to type here, don't fucking type.

    You obviously didn't pay attention to the thread, read the thread, or even try to read what was going on in chatbox before making 2 stupid posts in this thread, and 1 stupid comment on the chatbox. Put some thought into your words my friend.

    The zombie_dark is now off.
    zombie_timer_max is now 60 seconds (Minimum amount of time to pass for first zombie)
    zombie_timer_min is now 25 seconds (maximum amount of time that can pass for first zombie)

    Experimental zombie_spawn counts (zombie_spawn_min/zombie_spawn_max) have been turned off. Zombie spawns are as they were in 2.0L.

    Fixed Crashing on zombie_win.

    -Adam

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  10. #10
    NG Forum G0d Lord Pocktio's Avatar
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    zombie_timer_max is now 60 seconds (Minimum amount of time to pass for first zombie)
    zombie_timer_min is now 25 seconds (maximum amount of time that can pass for first zombie)
    That sounds alot more reasonable and practical than a max of 16 secs lol

    Experimental zombie_spawn counts (zombie_spawn_min/zombie_spawn_max) have been turned off. Zombie spawns are as they were in 2.0L.
    Defo a wise move, having more than one zombie spawning at once was a bad idea!
    Duber is so far in the closet he's having adventures in Narnia.

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