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View Poll Results: Should rounds be shortened to 2:30?

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  • No

    9 28.13%
  • Yes

    23 71.88%
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Thread: Shorter Rounds?

  1. #11
    NG Forum G0d Lord Pocktio's Avatar
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    Default Re: Shorter Rounds?

    Why would decreasing the rounds make the cts go faster if admin isnt there......if they dont anyway why will it help.

  2. #12
    NG Forum ReGulaR
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    Default Re: Shorter Rounds?

    Quote Originally Posted by Darksolid";p="64309
    Oh and whoever said that the reduced time limit would free up admins from slaying is just wrong. Its not the time limit that makes admins slay. Its, at least in several cases, just impatience to give 5-10 more seconds of time for the ct's to move.
    Here's the way you have to look at it. *In a 3 minute round, we give you until 1:30. *You have 1/2 the round to push forward to within basically radar view of the hosties, in tspawn, sidehall, the bathroom section of main hall, and the edge of back window. *Most people who are slayed have teammates in those sections, but choose to be in front office, stairwell, or garage, not going after the terrorists, and generally doing absolutely nothing.

  3. #13
    NG Forum G0d Lord Pocktio's Avatar
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    Default Re: Shorter Rounds?

    I guess what I'm trying to say isnt getting across.......

    Ct's are bad enough for not rushing, poking them to go faster by shortening rounds won't make them rush.....

    Most of them are in t spawn by 1:30 so why exactly are you complaining, I can see that you wish the cts to rush faster and thus kill more ts camping but that is a team balancing issue not an issue of round length.

    Also the idea of being forced to spawn and run straight into t spawn rather than have a minute or so to get my bearings isnt nice. What if the ts rush office or garage......if that happens I will have to bail trying to kill them and go for the hostages with shorter round times.

  4. #14
    NG Forum ReGulaR
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    Default Re: Shorter Rounds?

    Pock's right. *Ever since we got the points system in hideout corrected t's aren't nearly as stacked anymore. *I'd say they probably spend more rounds camping than they do rushing, now campers just join the t team.

  5. #15
    NG Forum Wh0re
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    Default Re: Shorter Rounds?

    I think its fine the way it is.

  6. #16
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    Default Re: Shorter Rounds?

    Most of you aren't aware that we tried shortened rounds a while back. CTs still camped and farted around until they were either forced to move or slain.

    System is fine as=is.

  7. #17
    NG Forum G0d Lord Pocktio's Avatar
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    Default Re: Shorter Rounds?

    Told you that would happen *smug* D hehe only kidding not being an ass like usual.
    Duber is so far in the closet he's having adventures in Narnia.

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  8. #18
    NG Forum N00biE
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    Default Re: Shorter Rounds?

    i always die first so a big yes

  9. #19
    NG Forum ReGulaR
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    Default Re: Shorter Rounds?

    haha, as you may notice, I'm a big rusher, so I usually die early on as well. *Get used to it

  10. #20
    NG Forum Wh0re Orgetorix's Avatar
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    Default Re: Shorter Rounds?

    "I have something to say! It's better to burn out, than to fade away!" -Kurgan

 

 
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