If you still can't get in the server after following what Cpt Brenner said, then all you have to do is restart your steam and game and reconnect and try to get in the server. Works for me everytime.
If you still can't get in the server after following what Cpt Brenner said, then all you have to do is restart your steam and game and reconnect and try to get in the server. Works for me everytime.
Why is the server 64 tic when go supports 128 tic? Is this because its too difficult for server to support 128tic for 44 people?
Not complaining or anything just curious.
Go supports 128tic?!?!?!?!? holycrap
but most people can barely support 66tic, let alone 100 or 128 lol
Last edited by GhostlyGamer; 08-17-2012 at 08:34 PM.
hmmm, from what ive read in the most recent update valve set the default tic to 64. The game supports up to ~170 tic. Though i doubt thats stable or viable at all right now. Cant see why 100 wouldnt be stable. ESEA has been running it for a while that way with no problems. Obviously though 44 people is much more taxing on a server than 10.
edited to say engine
CS:GO uses an updated version of source engine
Refer to this change log: News - Counter-Strike: Global Offensive Beta Update Released
and specifically "Added support for server operators to specify tick rate with the –tickrate parameter."
by default csgo is 64 tic. But you can change it to anything up to ~170.
The reason NG does not bother with 100 tic rate is basically what ghostly said, people can barely get 66 tics. So 100 tic would be pointless if most people can barely get to 66 tic, would just be a waste to have it.
That is what adam said a long time ago.
"Why settle for good enough, when you can have it all."
“Nearly all men can stand adversity, but if you want to test a man's character, give him power.”
Hideout CS:S
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Hideout CS:GO
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100 + tick in a pub.... ?
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