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  1. #1
    NG Forum VirGiN balls deep in your dad's Avatar
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    Default Points for rescuing the hostages!!!

    I dont know how many times I have run into the building solo and come out with at least 2 if not all the hosties and safely brought them back to CT spawn... I'm not saying it is easy to do, because either the T's will shoot them on the way out, or a noob CT will AWP one as its following the rescuer (AKA me)...

    I think by adding a 10 point value to rescuing the hostages you will see more focused game play, rather than seeing 5 CT's AWP from neutral, or spawnkillings 24/7... And i know its a deathmatch server, but its still a Hostage Rescue map!!!!

    However, on the flip side to this... What's to stop the T's from shooting the hosties at the start of the round? we have all seen it! I rescue them once, and the next round some asshat decides to go mow them down... Sure they get booted for slaying to many hostages, but they just hop right back in the server...

    I suggest that there be a minimal ban, for both T's and CT's, of a day or so, for consecutive slaying of all four hostages in a round... It couldnt be any less then 3, as we know things like random AK spraying and Nade spamming into T spawn to try and knock out AWPers happens on a round to round basis...

    What do you think?
    "They say dogs can smell fear, but a combat soldier can smell incompetence..."


    Crackhouse

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  2. #2
    WTF
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    NG Forum G0d WTF's Avatar
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    It's a deathmatch server. I personally don't care if people rescue or kill the hosties.
    24/7 OFFICE - office.noobgalore.us

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    24/7 CraCkHouSe DM - crackhouse.noobgalore.us

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  3. #3
    NG Forum G0d cyberpope's Avatar
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    usually the hosties get killed by ct nades anyways, its about killing

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  4. #4
    NG Forum G0d The Reverend's Avatar
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    Quote Originally Posted by balls deep in your dad View Post
    I dont know how many times I have run into the building solo and come out with at least 2 if not all the hosties and safely brought them back to CT spawn... I'm not saying it is easy to do, because either the T's will shoot them on the way out, or a noob CT will AWP one as its following the rescuer (AKA me)...

    I think by adding a 10 point value to rescuing the hostages you will see more focused game play, rather than seeing 5 CT's AWP from neutral, or spawnkillings 24/7... And i know its a deathmatch server, but its still a Hostage Rescue map!!!!

    However, on the flip side to this... What's to stop the T's from shooting the hosties at the start of the round? we have all seen it! I rescue them once, and the next round some asshat decides to go mow them down... Sure they get booted for slaying to many hostages, but they just hop right back in the server...

    I suggest that there be a minimal ban, for both T's and CT's, of a day or so, for consecutive slaying of all four hostages in a round... It couldnt be any less then 3, as we know things like random AK spraying and Nade spamming into T spawn to try and knock out AWPers happens on a round to round basis...

    What do you think?
    If anyone kills too many hosties the server will boot them. A while ago we did slay people for hostie killing but eventually stopped because there was no point. Yes it is a rescue map, but we generally just play it as a deathmatch map cuz noone has really gotten around to removing the hosties altogether. You are more than welcome to attempt to rescue hosties all you want. Just know that someone will prolly shoot them anyway on the way down. I for one would just remove the hosties from the map. Still have fun trying which is what we want you to do. Welcome to Crackhouse. Welcome to all out war.
    "The fact Ron Paul wasn't elected is a sad reflection on American society and a strong implication that it's too late to fix this country".

  5. #5
    NG Forum G0d ŊĢ|Player 30's Avatar
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    the server does it on its own, but a good point made.

 

 

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