Abs0lute has a great point to limit, but also on it essentially will turn it into another hideout sever when no donators are on.
Abs0lute has a great point to limit, but also on it essentially will turn it into another hideout sever when no donators are on.
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A few things:
If you do restrict the awps, and like you said those who don't donate can still pick them up and survive (keeping the awp), wont the donators just rebuy them the round after and more people will end up having an awp? Because from what it sounds like you're just going to restrict who can buy them, not who can hold them correct?
Personally Im not a huge fan of restricting awps because that's always how the D2 server has been. I don't know if you can be able to restrict awps for the sake of server traffic and getting new players to join and stay, and for the sake of getting donations (which i have no problem with i think its a good idea) at the same time.I think it has to be one or the other If you want to restrict the awps for the sake of server traffic, make a limit to awps for each team and loose awps from either team cant be picked up if a team already has the max amount of awps. For the sake of getting donations up, restrict the awps to donators AND ONLY donators.
(I really hope that isn't confusing)
I think you should put the restrictions in effect and see how it will work out then make a final decision after you get feedback.
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Actually, this is an interesting idea honestly. This will def generate a lot of donation. Keep in mind, Hideout is a non-awp server and look at its number, it has consistently peak at 44 most of the afternoon and stays above 35+ player during the the morn/night. Office and Dust2 needs to do better and having the awp tone done will get all those "Why should I donate people that are mainly from office" to actually come on the forums. I was in there earlier and it the same people going 63-19 who cries reg and this guy kill me with an awp prescoping, must be hacking. DUDE YOUR 63-19.
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I like the idea more so for office than d2. Overall, I think it would really help in getting donations in and prevent having a server where everyone is using an AWP.
What about limiting awps to say 4 then donators can buy past that limit but only 1 to prevent spamming. is this possible with a plugin/config? I think its OK to wait around till someone dies but the convenience is there for those who want it right away
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My only concern with this is if people will actually donate for this idea. If a new player comes into a server and just sees "this weapon is restricted" when trying to purchase it then they will just either move on and buy another weapon or move to another awp server. How do we make sure each player will know buying an awp is a donator perk? We can have admins advertising this but with the lack of admins, will it go as smoothly as we would like it to go? Maybe instead of a message saying "weapon is restricted", we could alter it to say "Only Donators can purchase this Weapon.". This would inform new players and regulars that they need to purchase a perk to get this weapon. I'm just really concerned on how it will be advertised in the servers rather than just ignored and not understood.
There is no way to check for a player's flagbits while ingame (only pre/post connection) meaning that if a player picks up the awp while alive to see if they have the ability to use weapon_awp. Only way to regulate it is quite simply kill the players with the weapon and cannot use the gun next round otherwise you can use HookEvent("roundstart") to check all players ingame for flagbits and see if they can or cannot use weapon_awp. Therefore will remove the restricted weapon_awp from players hands that are indeed NOT DONATOR and for those that are can keep their weapon_awp during every round start. However that'll add a lot of CPU stress to check each player for flagbits and can be rather laggy in the early part of roundstart, its a hit/miss idea and honestly I suggest AGAINST checking every round. The less stress we can imply on that CPU the better. Also adding a limit count on how many awps can be purchased would be rather pointless (i.e. donator buying an awp will not be able to buy due to the limit count has reached, generally you want to stay away from the weapon count because that can be rather tedious and will eat up CPU to calculate the counts).
For example, when donator player uses /buy weapon_awp, PrintToChatAll(" [NG Donator] User %s just bought a restricted gun %s due to perks", client_name, weapon_name) or something of that nature. It'll send the message out to everyone ingame saying that the user (client_name) has bought this gun. (Remember that this is an example, would definately not use PrintToChatAll just because that'll lag the server with a shitton of messages and flood the chat/log.)
Likewise we can change it so that if a non-donator tries to buy the gun weapon_awp, it'll check to see if they have the flagbits(donator_rank_x), if they dont have donator_rank_x then display message "sorry man, you didnt donate to buy restricted weapon_awp". IF they did donate, display message "here you go..." followed by giving the weapon_awp.
Its a fairly simple and straight plugin that you can make to bypass this message, all you need to do is setup your own custom weapon_id plugin to rely on followed by a donator priv plugin to check for the flagbits (or custom rank) and go from there.
Last edited by Cpt. Brenner; 12-16-2013 at 11:11 PM. Reason: Added more delicious notes
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I'd say no, making flashbangs or smokes a donator perk would be more feasible imho.
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